﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MySceneManager {
    private static MySceneManager _instance;
    public static MySceneManager Instance {
        get {
            if (null == _instance) {
                _instance = new MySceneManager();
            }
            return _instance;
        }
    }

    const int START_MENU_SCENE = 0;

    public void SwitchToStartMenuScene() {
        UnityEngine.SceneManagement.SceneManager.LoadScene(START_MENU_SCENE);
    }
}
